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To
reduce to a minimum the initial incidence of luck and play at tournament
level, we suggest you adopt the following rules.
1.
Balancing the forces on the field.
After the initial roll, that determines the strength of the two armies,
we count the total value of points obtained by the two players. In most
cases the two values will be different, with one of the two higher than
the other. The balancing phase of the forces on the field, is needed to
bring the initial set up in perfect balance, leaving the two players with
the possibility to make a strategic choice. Following the regular rules
we determine who will play first. The player, instead of placing the dice,
will have to modify the value of one of his/her dice to get closer to
the other player's total value. If the player's army has a total value
that is inferior to that of his/her adversary, then he/she will have to
increase the value of the chosen dice and vice-versa should he/she have
an army of inferior value. The player, at his/her turn, can increase or
decrease (depending on the case) the value of only one of his/her dice.
He/She can change as many points as he/she prefers, as long as his/her
total value does not exceed that of his/her adversary. For example: a
player, at his/her turn has obtained an army which has a total value that
exceeds by 4 points that of his/her adversary. The player decides to decrease
one of his/her dice valued at 6. In this case he/she can decide to reduce
the value of the dice for a maximum of 4 points. The two players will
continue to increase or decrease the value of their dice until the two
armies will be equally balanced. The last player to do this adjustment
will finish the balancing phase. His/her adversary will be the first to
play the "Occupying the Territories" phase.
2.
Final score
Final score At the end of a game, the players total a score equal to the
value of dice that remained in the game and play a second game leaving
untouched the territories' set up.
3.
End of the challenge
The challenge ends with the third game. If you are playing by direct elimination
and it is a tie, you must play a fourth and decisive game to determine
who will pass the turn.
4.
Italian tournament
If you decide to organise an Italian style tournament, you must determine
a "calendar" of challenges in such a way that each player will meet all
players more than once. Playing with the Italian chart system, the single
games can finish in a tie. The winner gets 3 points and one point for
each player should it be a tie.
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