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downloaded a bonus hexagon: |
This
section is dedicated to the extra hexagons (bonus). In the Diceland box you will find included 6 white hexagons that are needed for the bonus hexagons which you will find from time to time in this section. Every bonus hexagon has one or more specific special rules that will make the game always new, more interesting and different. By combining the basic rules of your choice, the advanced ones or alternative ones and the bonus hexagons you can experiment with the many ways of playing the game, making it more flexible to your needs. Kidultgame Diceland: a new game experience.... never stop playing! |
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Airport.
The airport hexagon allows you to embark your troops so you can parachute them in any free hexagon on the battle field. The moving of the troops (dice) from the Airport hexagon towards any other hexagon is done during the movement phase and it ends it. (continue) |
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Volcano.The volcano hexagon erupts at every turn. One or more volcano's can be added to any scenario made up of an even number of hexagons. It is better to place the volcano in a way that ALL of its sides are in contact with another hexagon. Therefore it must be completely surrounded by territory hexagons - the example here on the left, represents a section of a scenario that containes a volcano. The volcano hexagon CANNOT be occupied by any dice, not even during the placing phase... (continue) |
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LakeThe hexagon lake is a very particular one, the dice that is placed on it must go on the ground (green part) and it CANNOT attack or be attacked by any of the THREE hexagons adjacent to the water (light blue part). The water also stops any movement FROM or TOWARDS the adjacent hexagons. Like the volcano, it is better to place the lake in such a way that it is completely surrounded by hexagons. However AT LEAST one side of Ground must be in contact with an adjacent hexagon... (continue) |
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DiceLand
© copyright 2001-2004 KidultGame
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